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1. The Grid

The game starts as an empty 10x10 grid. The grid will be assigned a unique ID.

The team names are displayed on each axis along with empty gray squares. The gray squares will be assigned random numbers 0 - 9 when the game officially starts.

The image on the right shows an entirely blank grid. This indicates that there have not been any picks made.

The picks will need to be made by all of the players who signup with the uniquye grid ID.

2. Make Your Picks

Each square will light up as you hover over it.

If the square is empty, you can purchase it by clicking on it. When you purchase a square, it will turn red and display your name. The number of squares you have purchased and total cost of them is displayed above the grid.

You can remove any square you've purchased by clicking on it again. Your name will be removed and the square will now be available for anyone to purchase.

You can purchase as many squares as you wish. Your administrator may limit them.

The image below shows the status bar of a player who has made 10 picks at $2.50 per square. It will also show the current "locked" status. You can only purchase squares so long as the game is UNLOCKED.

3. Filling out the Grid

As other players purchase squares, their picks will show on your grid display. These picks will update in real time. You will not be able to purchase squares already owned by other players.

Picks can be made until the administrator chooses to lock the game.

Your squares will always be displayed in red. Other player squares will always be displayed in white with the player's name.

4. Populating the Axes

When the deadline for making picks is reached, the administrator will lock the game. Locking the game will have the following effects:

  • axes will be randomly populated with numbers 0 - 9
  • players will no longer be able to make picks
  • the game is ready to start

As each quarter of the game ends, the administrator can enter the game scores; the winners of the quarter will be displayed above the grid.

5. Calculating the Winners

Winners are calculated by taking the last digit from the score of each team and finding where they intersect on the grid.

For example: if the first quarter score were [Chiefs 17] and [Eagles 21], then we take the 7 from the Chiefs and 1 from the Eagles. The square at the intersection of these two numbers is the winner of that quarter.

Your administrator will determine how frequently the scores are updated. They are typically updated after each quarter.

The game will automatically calculate the winners for all quarters where scores have been entered. The prizes awarded will vary between games. They will be set by the administrator and be displayed before the game begins.

The image below shows what the winner's grid looks like.